News4, Tipping Pointe (Production)
A downloadable game
Production Notes
Special Notice: During playtesting a tester reported being unable to click on buttons with mouse. I haven't figured out why this occurs on some systems or been able to replicate it. You can use tab, arrow keys, and enter for buttons as well.
Teaser: Just before the first climate event takes place. Unbeknownst to the staff at Bubble-Up Morning News, Tipping Pointe is about to undergo a massive power blackout due to grid stress in the middle of a wetbulb heatwave. The introduction events take place a few days before on the player's first day of work at the network.
News4 Tipping Point is a dialog driven game with a comic book layout about a small television news show in Tipping Point, KS. The player is the assignment editor for “Bubble Up Morning News” for YASSQN, a regional television network. When the region is impacted by climate related events, player choices explore the impacts of focus on discussion of climate disasters.
Developer: Solo effort by Khaprani Call to Action: Consider the ripples of your words
Goal
The player’s goal is to maximize climate understanding in as many viewers as possible, while taking into account the boss’s need for ratings, personalities, and information landscapes of coworkers.
Gameplay
The player navigates the world of the news studio with the aim of guiding the production of a regional news show together with the help of an eclectic group of coworkers towards creating a show that informs the most viewers as a series of climate related events affect the area.
Story Arc: A 6 panel page builds to 1 newscast. Min Viability: 3 pg. 1:Intro 2:Body 3:End.
Multi Arc Expandability: Body pages will expand to include newscasts as production permits.
Experience Goal: Every Page Leaves an Emotion. Razor: No panel w/o conflict. No easy choice. Pillars: No Saints or Villains, All sources are people, All disasters have been real.
Obstacles: The player is challenged by dialog choices to balance viewer ratings with increasing climate understanding. Effects of interpersonal choices will limit/reveal choices & impacts.
Mechanics: The player has third person walking /camera control within a comic panel for a particular story beat, then dialog choices displayed on the right of the UI. Dialog outcomes are displayed within the panel after the panel freezes before the next panel is revealed. Climate understanding and Viewership are displayed as progress bars that can be positive or negative.
Comic Layout Progression
Comic Post Process is a work in progress and may change significantly as feel for the game evolves.
Minimum Viable Product: MVP was achieved, though NPC's lack functional idle, and sit animations due to an as yet unsolved rigging bug. Introduction Page, 1st, and 2nd story arcs are complete, as well 6 viable endings with varied climate messages depending upon player's choices. Camera placement still needs work for robust story beats. Saving of comic pages to hard disk was achieved, but end game player ability to leaf through comics of playthrough is yet to be completed.
Credits for meshes , anims & audio: All third party assets have been Fab Marketplace Free at one month or another. Mixamo animations were used as well. Fab assets as follows: Several meshes for small items (including Brad's Gameboy) come from Edith Finch's Classroom. Several chairs and decor come from Leartes Bank Building. Architecture and various other decor come from Dokyo's Hospitality Pack, Next Level 3d's Loft Office, MadHoundGames LPGenericPropsSet 02 & 06. Audio from Fantasy Music Starter Pack from Cinematsic & two pieces by Jonathan Shaw (Heated Lands & A Fight in the Fields.
Overview
Published | 6 days ago |
Status | Released |
Author | Khaprani |
Genre | Interactive Fiction |
Leave a comment
Log in with itch.io to leave a comment.